Magic: The Gathering

Murder at Karlov Manor spoilers and card list

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This is the card list so far of MTG’s latest set, Murder at Karlov Manor. The release date for Karlov Manor is coming on February 9th, and this is your chance to get to know each and every one of the cards so far.

Magic: The Gathering Murder at Karlov Manor Spoilers

A few spoilers from the Murder at Karlov Manor set, though you’ll be able to find the rest on the official Magic website.

White cards in Murder at Karlov Manor

Card NameCard TypeCostRarityDescription
Absolving LamassuCreature – Lamassu4 Generic, 1 WhiteUncommonFlying. When Absolving Lamassu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls.
Assemble the PlayersEnchantment1 Generic, 1 WhiteRareYou may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Aurelia’s VindicatorCreature – Angel2 Generic, 2 WhiteMythic RareFlying, lifelink, ward two generic mana. Disguise X generic, three generic, one white mana. When Aurelia’s Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia’s Vindicator leaves the battlefield, return the exiled cards to their owners’ hands.
Auspicious ArrivalInstant1 Generic, 1 WhiteCommonTarget creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”)
Call a Surprise WitnessSorcery1 Generic, 1 WhiteUncommonReturn target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It’s a Spirit in addition to its other types.
Case File AuditorCreature – Human Detective2 Generic, 1 WhiteUncommonWhen Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Case of the Gateway ExpressEnchantment – Case1 Generic, 1 WhiteUncommonWhen this Case enters the battlefield, choose target creature you don’t control. Each creature you control deals 1 damage to that creature. To solve – Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved – Creatures you control get +1/+0.
Case of the Pilfered ProofEnchantment – Case1 Generic, 1 WhiteUncommonWhenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve – You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved – If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
Case of the Uneaten FeastEnchantment – Case1 WhiteUncommonWhenever a creature enters the battlefield under your control, you gain 1 life. To solve – You’ve gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved – Sacrifice this Case: creature cards in your graveyard gain “You may cast this card form your graveyard” until end of turn.
Defenestrated PhantomCreature – Spirit4 Generic, 2 WhiteCommonFlying. Disguise Four generic, one white mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
Delney, Streetwise LookoutLegendary Creature – Human Scout2 Generic, 1 WhiteMythic RareCreatures you control with power 2 or less can’t be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Doorkeeper ThrullCreature – Thrull1 Generic, 1 WhiteRareFlash, Flying. Artifacts and creatures entering the battlefield don’t cause abilities to trigger.
Due DiligenceEnchantment – Aura2 Generic, 1 WhiteCommonEnchant creature. When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Essence of AntiquityArtifact Creature – Golem3 Generic, 2 WhiteUncommonDisguise two generic, one white mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Forum FamiliarCreature – Cat1 WhiteUncommonDisguise one generic, one white (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) When Forum Familiar is turned face up, return another target permanent you control to its owner’s hand and put a +1/+1 counter on Forum Familiar.
Griffnaut TrackerCreature – Human Detective3 Generic, 1 WhiteCommonFlying. When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.
Haazda VigilanteCreature – Giant Soldier4 Generic, 1 WhiteCommonWhenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
Inside SourceCreature – Human Citizen2 Generic, 1 WhiteCommonWhen Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. Three generic, tap: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Karlov WatchdogCreature – Dog3 Generic, 1 WhiteUncommonVigilance. Permanents your opponent can’t be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Krovod HaunchArtifact – Food Equipment1 WhiteUncommonEquipped creature gets +2/+0. Two generic, tap, Sacrifice Korvod Haunch: you gain three life. When Krovod Haunch is put into a graveyard from the battlefield, you may pay one generic, one white. If you do, create two 1/1 white Dog creature tokens. Equip two generic.
Makeshift BindingEnchantment2 Generic, 1 WhiteCommonWhen Makeshift Binding enters the battlefield, exile target creature an opponent control until Makeshift Binding leaves the battlefield. You gain two life.
Make Your MoveInstant2 Generic, 1 WhiteCommonDestroy target artifact, enchantment, or creature with power four or greater.
Marketwatch PhantomCreature – Spirit Detective1 Generic, 1 WhiteCommonWhen another creature with power two or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.
Museum NightwatchCreature – Centaur Soldier3 Generic, 1 WhiteCommonWhen Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise one generic, one white (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
Neighborhood GuardianCreature – Unicorn1 Generic, 1 WhiteUncommonWhenever another creature with power two or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
Not On My WatchInstant1 Generic, 1 WhiteUncommonExile target attacking creature.
Novice InspectorCreature – Human Detective1 WhiteCommonWhen Novice Inspector enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”)
No WitnessesSorcery2 Generic, 2 WhiteRareEach player who controls the most creatures investigates. Then destroy all creatures.
On the JobInstant2 Generic, 2 WhiteCommonCreatures you control get +2/+1 until end of turn. Investigate.
Perimeter EnforcerCreature – Human Detective1 Generic, 1 WhiteUncommonFlying, lifelink. Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.
Sanctuary WallArtifact Creature – Wall1 Generic, 1 WhiteUncommonDefender. Two generic, one white, Tap: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Seasoned ConsultantCreature – Human Detective1 Generic, 1 WhiteCommonWhenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
Tenth District HeroCreature – Human1 Generic, 1 WhiteRareOne generic, one white, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. Two generic, one white, Collect Evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains “Other creatures you control have indestructible.”
Unyielding GatekeeperCreature – Elephant Cleric1 Generic, 1 WhiteRareDisguise: one generic, one white (You may cast this card face down for three generic as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Wojek InvestigatorCreature – Angel Detective2 Generic, 1 WhiteRareFlying, vigilance. At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”)
WrenchArtifact – Clue Equipment1 WhiteUncommonEquipped creature gets +1/+1 and has vigilance and “three generic, Tap: Tap target creature.” Two generic, Sacrifice Wrench: Draw a card. Equip: two generic.

Blue cards in Murder at Karlov Manor

Card NameCard TypeCostRarityDescription
Agency OutfitterCreature – Sphinx Detective4 Generic, 2 BlueUncommonFlying. When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Behind the MaskInstant1 BlueCommonAs an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
Benthic CriminologistsCreature – Merfolk Wizard4 Generic, 1 BlueCommonWhenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
Bubble SmugglerCreature – Octopus Fish1 Generic, 1 BlueCommonDisguise five generic, one blue mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) As Bubble Smuggler is turned face up, put four +1/+1 counters on it.
Burden of ProofEnchantment – Aura1 Generic, 1 BlueUncommonFlash. Enchant creature. Enchanted creature gets +2/+2 as long as it’s a Detective you control. Otherwise, it has base power and toughness 1/1 and can’t block Detectives.
CandlestickArtifact – Clue Equipment1 BlueUncommonEquipped creature gets +1/+1 and has “Whenever this creature attacks, surveil 2.” (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Two generic mana, Sacrifice Candlestick: Draw a card. Equip two generic mana.
Case of the Filched FalconEnchantment – Case1 BlueUncommonWhen this Case enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) To solve – You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved – Two generic, one blue mana, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Case of the Ransacked LabEnchantment – Case2 Generic, 1 BlueRareInstant and sorcery spells you cast cost one generic mana less to cast. To solve – You’ve cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved – Whenever you cast an instant or sorcery spell, draw a card.
Cold Case CrackerCreature – Spirit Detective3 Generic, 1 BlueCommonFlying. When Cold Case Cracker dies, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”)
Conspiracy UnravelerCreature – Sphinx Detective5 Generic, 2 BlueMythic RareFlying. You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Coveted FalconArtifact Creature – Bird1 Generic, 2 BlueRareFlying. Whenever Coveted Falcon attacks, gain control of target permanent you own but don’t control. Disguise one generic, one blue mana. When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Crimestopper SpriteCreature – Faerie Detective2 Generic, 1 BlueCommonAs an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying. When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Cryptic CoatArtifact – Equipment2 Generic, 1 BlueRareWhen Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic mana. Turn it face up any time for its mana cost if it’s a creature card.) Equipped creature gets +1/+0 and can’t be blocked. One generic, one blue mana: Return Cryptic Coat to its owner’s hand.
Curious InquiryEnchantment – Aura1 BlueUncommonEnchant creature. Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”)
DeduceInstant1 Generic, 1 BlueCommonDraw a card. Investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”)
Dramatic AccusationEnchantment – Aura2 Generic, 1 BlueCommonEnchant creature. When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. Two blue mana: Shuffle enchanted creature into its owner’s library.
Eliminate the ImpossibleInstant1 Generic, 1 BlueUncommonInvestigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they’re no longer suspected. (To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”)
Exit SpecialistCreature – Human Detective1 Generic, 1 BlueUncommonExit Specialist can’t be blocked by creatures with power 3 or greater. Disguise one generic, one blue mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner’s hand.
Fae FlightEnchantment – Aura1 Generic, 1 BlueUncommonFlash. Enchant creature. When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.
Forensic GadgeteerCreature – Vedalken Artificer Detective2 Generic, 1 BlueRareWhenever you cast an artifact spell, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) Activated abilities of artifacts you control cost one generic mana less to activate. This effect can’t reduce the mana in that cost to less than one mana.
Forensic ResearcherCreature – Merfolk Detective2 Generic, 1 BlueUncommonTap: Untap another target permanent you control. Tap, Collect evidence 3: Tap target creature you don’t control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Furtive CourierCreature – Merfolk Advisor2 Generic, 1 BlueUncommonFurtive Courier can’t be blocked as long as you’ve sacrificed an artifact this turn. When Furtive Courier attacks, draw a card, then discard a card.
Hotshot InvestigatorsCreature – Vedalken Detective5 Generic, 1 BlueCommonWhen Hotshot Investigators enters the battlefield, return up to one other target creature to its owner’s hand. If you controlled it, investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”)
Intrude on the MindInstant3 Generic, 2 BlueMythic RareReveal the top five cards of your library and separate them into two piles. An opponent choose one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Jaded AnalystCreature – Human Detective1 Generic, 1 BlueCommonDefender. Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
Living ConundrumCreature – Elemental4 Generic, 1 BlueUncommonHexproof. If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
Lost in the MazeEnchantmentX Generic, 2 BlueRareFlash. When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don’t control. Tapped creatures you control have hexproof.
Mistway SpyCreature – Merfolk Detective1 BlueUncommonFlying. Disguise one generic, one blue (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
Out ColdInstant3 Generic, 1 BlueCommonThis spell can’t be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of then. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Proft’s Eidetic MemoryLegendary Enchantment1 Generic, 1 BlueRareWhen Proft’s Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you’ve drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you’ve drawn this turn minus one.
Projektor InspectorCreature – Human Detective2 Generic, 1 BlueCommonWhenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Reasonable DoubtInstant1 Generic, 1 BlueCommonCounter target spell unless its controller pays two generic. Suspect up to one target creature. (A suspected creature has menace and can’t block.)
Reenact the CrimeInstant1 Generic, 3 BlueRareExile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Steamcore ScholarCreature – Weird Detective2 Generic, 1 BlueRareFlying, vigilance. When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Sudden SetbackInstant2 Generic, 2 BlueUncommonThe owner of target spell or nonland permanent puts it on the top or bottom of their library.
Surveillance MonitorCreature – Vedalken Detective3 Generic, 1 BlueUncommonWhen Suriveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
Unauthorized ExitInstant1 Generic, 1 BlueCommonReturn target nonland permanent to its owner’s hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Black cards in Murder at Karlov Manor

Card NameCard TypeCostRarityDescription
Agency CoronerCreature – Ogre Cleric4 Generic, 1 BlackCommonTwo generic, one black mana, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
Alley AssailantCreature – Vampire Rogue2 Generic, 1 BlackCommonAlley Assailant enters the battlefield tapped. Disguise four generic, two black mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.
Barbed ServitorArtifact Creature – Construct3 Generic, 1 BlackRareIndestructible. When Barbed Servitor enters the battlefield, suspect it. (It has menace and can’t block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
Basilica StalkerCreature – Vampire Detective5 Generic, 1 BlackCommonFlying. Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise Four generic, one black mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
Case of the Gorgon’s KissEnchantment – Case1 BlackUncommonWhen this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve – Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved – This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
Case of the Stashed SkeletonEnchantment – Case1 Generic, 1 BlackRareWhen this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can’t block.) To solve – You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved – One generic, one black mana, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Cerebral ConfiscationSorcery2 Generic, 1 BlackCommonChoose one – Target opponent discards two cards. Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Clandestine MeddlerCreature – Vampire Rogue2 Generic, 1 BlackUncommonWhen Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can’t block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Deadly Cover-UpSorcery3 Generic, 2 BlackRareAs an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent’s graveyard. Then search its owner’s graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Extract a ConfessionSorcery1 Generic, 1 BlackCommonAs an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
FesterleechCreature – Zombie Leech1 BlackUncommonWhenever Festerleech deals combat damage to a player, you mill two cards. One generic, one black mana: Festerleech gets +2/+2 until end of turn. Activate only once each turn.
Homicide InvestigatorCreature – Human Detective1 Generic, 1 BlackRareWhenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.”)
Hunted BonebruteCreature – Skeleton Beast2 Generic, 1 BlackRareMenace. When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Huntend Bonebrute dies, each opponent loses three life. Disguise: one generic, one black
Illicit MasqueradeEnchantment3 Generic, 1 BlackRareFlash. When Illicit Masquerade enters the battlefield, put an imposter counter on each creature you control. Whenever a creature you control wth an imposter counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
It Doesn’t Add UpInstant3 Generic, 2 BlackUncommonReturn target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can’t block.)
Lead PipeArtifact – Clue Equipment1 BlackUncommonEquipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. Two generic, Sacrifice Lead Pipe: Draw a card. Equip: two generic
Leering OnlookerCreature – Vampire1 Generic, 1 BlackUncommonFlying. Two generic, two black, exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
Long GoodbyeInstant1 Generic, 1 BlackUncommonThis spell can’t be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
Macabre ReconstructionSorcery3 Generic, 1 BlackCommonThis spell costs two generic less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
Massacre Girl, Known KillerLegendary Creature – Human Assassin2 Generic, 2 BlackMythic RareMenace. Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
MurderInstant1 Generic, 2 BlackCommonDestroy target creature.
Nightdrinker MoroiiCreature – Vampire3 Generic, 1 BlackUncommonFlying. When Nightdrinker Moroii enters the battlefield, you lose three life. Disguise two black (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
Outrageous RobberyInstantX Generic, 2 BlackRareTarget opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
Persuasive InterrogatorsCreature – Gorgon Detective4 Generic, 2 BlackUncommonWhen Persuasive Interrogators enters the battlefield, Investigate. Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
Polygraph OrbArtifact4 Generic, 1 BlackUncommonWhen Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose two life. Two generic, tap, Collect evidence three: Each opponent loses three life unless they discard a card or sacrifice a creature. (To collect evidence three, exile cards with total mana value three or greater from your graveyard.)
Presumed DeadInstant1 Generic, 1 BlackUncommonUntil end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield under its owner’s control and suspect it.” (A suspected creature has menace and can’t block.)
Repeat OffenderCreature – Human Assassin1 Generic, 1 BlackCommonTwo generic, one black: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can’t block.)
Rot Farm MortipedeCreature – Insect3 Generic, 1 BlueCommonWhenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.
Slice From The ShadowsInstantX Generic, 1 BlackCommonThis spell can’t be countered. Target creature gets -X/-X until end of turn.
Slimy DualleechCreature – Leech3 Generic, 1 BlackUncommonAt the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
Snarling GorehoundCreature – Dog1 BlackCommonMenace. Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Soul EnervationEnchantment3 Generic, 1 BlackUncommonFlash. When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Toxin AnalysisInstant1 BlackCommonTarget creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.”)
Undercity EliminatorCreature – Gorgon Assassin3 Generic, 2 BlackUncommonWhen Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
Unscrupulous AgentCreature – Elf Detective1 Generic, 1 BlackCommonWhen Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand.
Vein RipperCreature – Vampire Assassin3 Generic, 3 BlackMythic RareFlying. Ward: Sacrifice a creature. Whenever a creature dies, target opponent loses two life and you gain two life.

Red cards in Murder at Karlov Manor

Card NameCard TypeCostRarityDescription
Anzrag’s RampageSorcery3 Generic, 2 RedRareDestroy all artifacts you don’t control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Bolrac-Clan BasherCreature – Cyclops Warrior4 Generic, 2 RedUncommonDouble strike, trample. Disguise three generic, two red mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
Case of the Burning MasksEnchantment – Case1 Generic, 2 RedUncommonWhen this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve – Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved – Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Case of the Crimson PulseEnchantment – Case2 Generic, 1 RedRareWhen this Case enters the battlefield, discard a card, then draw two cards. To solve – You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved – At the beginning of your upkeep, discard your hand, then draw two cards.
Caught Red-HandedInstant4 Generic, 1 RedUncommonThis spell can’t be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can’t block.)
Concealed WeaponArtifact – Equipment1 Generic, 1 RedUncommonEquipped creature gets +3/+0. Disguise two generic, one red mana. (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip one generic, one red mana.
Connecting the DotsEnchantment1 Generic, 1 RedRareWhenever a creature you control attacks, exile the top card of your library face down. (You can’t look at it.) One generic, one red mana, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners’ hands.
Convenient TargetEnchantment – Aura1 RedUncommonEnchant creature. When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can’t block.) Enchanted creature gets +1/+1. Two generic, one red mana: Return Convenient Target from your graveyard to your hand.
Cornered CrookCreature – Viashino Warrior4 Generic, 1 RedUncommonWhen Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.
Crime NovelistCreature – Goblin Bard2 Generic, 1 RedUncommonWhenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add one red mana.
Demand AnswersInstant1 Generic, 1 RedCommonAs an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Expedited InheritanceEnchantment2 RedMythic RareWhenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Expose the CulpritInstant1 Generic, 1 RedUncommonChoose one or both – Turn target face-down creature face up. Exile any number of face-up creatures with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic mana. Turn it face up any time for its mana cost if it’s a creature card.)
Felonious RageInstant1 RedCommonTarget creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Frantic ScapegoatCreature – Goat1 RedUncommonHaste. When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can’t block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
Fugitive CodebreakerCreature – Goblin Rogue1 Generic, 1 RedRareProwess, haste. Disguise five generic, one red. This cost is reduced by one generic for each instant and sorcery card in your graveyard. (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
GalvanizeInstant1 Generic, 1 RedCommonGalvanize deals three damage to target creature. If you’ve drawn two or more cards this turn, Galvanize deals five damage to that creature instead.
Gearbane OrangutanCreature – Ape2 Generic, 1 RedCommonReach. When Gearbane Orangutan enters the battlefield, choose one – Destroy up to one target artifact. Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
Goblin MaskmaterCreature – Goblin Citizen1 RedCommonWhenever Goblin Maskmaker attacks, face-down spells you cast this turn costs one generic less to cast.
Harried DronesmithCreature – Human Artificer3 Generic, 1 RedUncommonAt the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
Incinerator of the GuiltyCreature – Dragon4 Generic, 2 RedMythic RareFlying, trample. Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Innocent BystanderCreature – Goblin Citizen1 Generic, 1 RedCommonWhenever Innocent Bystander is dealt three or more damage, investigate. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.”)
KnifeArtifact – Clue Equipment1 RedUncommonAs long as it’s your turn, equipped creature gets +1/+0 and has first strike. Two generic, sacrifice Knife: Draw a card. Equip two generic.
Krenko, Baron of Tin StreetLegendary Creature – Goblin2 Generic, 1 RedRareHaste. Tap, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay one red mana. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Krenko’s BuzzcrusherArtifact Creature – Insect Thopter2 Generic, 2 RedRedFlying, trample. When Krenko’s Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Lamplight PhoenixCreature – Phoenix1 Generic, 2 RedRareFlying. When Lamplight Phoenix dies, you may exile it and collect evidence four. If you do, return Lamplight Phoenix to the battlefield tapped. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.”)
Offender at LargeCreature – Giant Rogue4 Generic, 1 RedCommonDisguise four generic, one red (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn.
Person of InterestCreature – Human Rogue3 Generic, 1 RedCommonWhen Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can’t block.)
Pyrotechnic PerformerCreature – Vishino Assassin1 Generic, 1 RedRareDisguise one red (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Reckless DetectiveCreature – Devil Detective1 Generic, 1 RedUncommonWhenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.
Red HerringArtifact Creature – Clue Fish1 Generic, 1 RedCommonHaste. Red Herring attacks each combat if able. Two generic, sacrifice Red Herring: Draw a card.
Rubblebelt BraggartCreature – Viashino Warrior4 Generic, 1 RedCommonWhen Rubblebelt Braggart attacks, if it’s not suspected, you may suspect it. (A suspected creature has menace and can’t block.)
ShockInstant1 RedCommonShock deals 2 damage to any target.
Suspicious DetonationSorcery4 Generic, 1 RedCommonThis spell costs three generic less to cast if you sacrificed an artifact this turn. This spell can’t be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.
The Chase Is OnInstant2 Generic, 1 RedCommonTarget creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.”)
Torch the WitnessSorceryX Generic, 1 RedUncommonTorch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.”)
Vengeful TrackerCreature – Human Detective1 Generic, 1 RedUncommonWhenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.

Green cards in Murder at Karlov Manor

Card NameCard TypeCostRarityDescription
Aftermath AnalystCreature – Elf DetectiveOne generic, one greenUncommonWhen Aftermath Analyst enters the battlefield, mill three cards. Three generic, one green mana, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
Airtight AlibiEnchantment – AuraTwo generic, one greenCommonFlash. Enchant creature. When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected. Enchanted creature gets +2/+2 and can’t become suspected.
A Killer Among UsEnchantmentFour generic, one greenUncommonWhen A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, Reveal the chosen type, apply effect accordingly.
Analyze the PollenSorceryOne greenRareAs an additional cost to cast this spell, you may collect evidence 8. Search your library for a basic land card. If evidence was collected, instead search for a creature or land card. Reveal it, put it into your hand, then shuffle.
Archdruid’s CharmInstantThree greenRareChoose one: Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it’s a land card, otherwise put it into your hand. Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control.
Audience with TrostaniSorceryTwo generic, one greenRareCreate a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Axebane FeroxCreature – BeastTwo generic, two greenRareDeathtouch, haste. Ward – Collect evidence 4.
Bite Down on CrimeSorceryThree generic, one greenCommonAs an additional cost to cast this spell, you may collect evidence 6. Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don’t control.
Case of the Locked HothouseEnchantment – CaseThree generic, one greenRareYou may play an additional land on each of your turns. To solve: You control seven or more lands. Solved: You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Case of the Trampled GardenEnchantment – CaseTwo generic, one greenUncommonWhen this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve: Creatures you control have total power 8 or greater. Solved: Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Chalk OutlineEnchantmentThree generic, one greenUncommonWhenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate.
Culvert AmbusherCreature – Wurm HorrorThree generic, two greenUncommonWhen Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise four generic, one green mana.
Fanatical StrengthInstantOne generic, one greenCommonTarget creature gets +3/+3 and gains trample until end of turn.
Flourishing Bloom-KinCreature – Plant ElementalOne generic, one greenUncommonFlourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise four generic, one green mana. When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards, put one onto the battlefield tapped, and the other into your hand.
Get A Leg UpInstantOne greenUncommonUntil end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Glint WeaverCreature – SpiderFive generic, two greenUncommonReach. When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
Greenbelt RadicalCreature – Centaur CitizenThree generic, one greenUncommonDisguise five generic, two green. When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
Hard-Hitting QuestionsSorceryOne greenUncommonTarget creature you control deals damage equal to its power to target creature or planeswalker you don’t control.
Hedge WhispererCreature – Elf Druid DetectiveOne greenUncommonYou may choose not to untap Hedge Whisperer during your untap step. Three generic, one green, tap, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It’s still a land. Activate only as a sorcery.
Hide in Plain SightSorceryThree generic, one greenRareLook at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order.
Loxodon EavesdropperCreature – Elephant DetectiveThree generic, one greenCommonWhen Loxodon Eavesdropper enters the battlefield, investigate. Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
Nervous GardenerCreature – DryadOne generic, one greenCommonDisguise one green. When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
Pick Your PoisonSorceryOne greenCommonChoose one: Each opponent sacrifices an artifact, an enchantment, or a creature with flying.
Pompous GadaboutCreature – Human CitizenTwo generic, one greenUncommonPompous Gadabout has hexproof as long as it’s your turn. It can’t be blocked by creatures that don’t have a name.
RopeArtifact – Clue EquipmentOne greenUncommonEquipped creature gets +1/+2, has reach, and can’t be blocked by more than one creature. Two generic, Sacrifice Rope: Draw a card.
Rubblebelt MaverickCreature – Human DetectiveOne greenCommonWhen Rubblebelt Maverick enters the battlefield, surveil 2. One green, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Sample CollectorCreature – Troll DetectiveTwo generic, one greenUncommonWhenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.
Sharp-Eyed RookieCreature – Human DetectiveOne generic, one greenRareWhenever a creature enters the battlefield under your control, if its power or toughness is greater than Sharp-Eyed Rookie’s, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.
Slime Against HumanitySorceryTwo generic, one greenCommonCreate a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
The Pride Of Hull CladeCreature – Crocodile Elk Turtle10 generic, one greenMythic RareThis spell costs X less to cast, where X is the total toughness of creatures you control. Defender. Two generic, two blue: Target creature you control gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw cards equal to its toughness, and can attack as though it didn’t have defender.”
Topiary PantherCreature – Plant CatFour generic, two greenCommonTrample. Basic landcycling: one generic, one green.
They Went This WaySorceryTwo generic, one greenCommonSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate.
Tunnel TipsterCreature – Mole ScoutOne generic, one greenCommonAt the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. Tap: Add one green mana.
Undergrowth ReconEnchantmentOne generic, two greenMythic RareAt the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Vengeful CreeperCreature – Plant ElementalFour generic, one greenCommonDisguise: three generic, one green.
Vitu-Ghazi InspectorCreature – Elf DetectiveOne generic, one greenCommonAs an additional cost to cast this spell, you may collect evidence 6. Reach. When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain two life.

Multicolor cards in Murder at Karlov Manor

Card NameCard TypeCostRarityDescription
Alquist Proft, Master SleuthLegendary Creature – Human DetectiveOne generic, one white, one blueMythic RareVigilance. When Alquist Proft, Master Sleuth enters the battlefield, investigate. X generic, one white, two blue, Tap, Sacrifice a Clue: You draw X cards and gain X life.
Ezrim, Agency ChiefLegendary Creature – Archon DetectiveOne generic, two white, two blue manaRareFlying. When Ezrim, Agency Chief enters the battlefield, investigate twice. One generic mana, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Granite WitnessArtifact Creature – Gargoyle DetectiveTwo generic, one white, one blueCommonFlying, vigilance. Disguise two white/blue hybrid. When Granite Witness is turned face up, you may tap or untap target creature.
No More LiesInstantOne white, one blueUncommonCounter target spell unless its controller pays three generic. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
Officious InterrogationInstantOne white, one blueRareThis spell costs one white, one blue more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
Private EyeCreature – Homunculus DetectiveOne generic, one white, one blueUncommonOther Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can’t be blocked this turn.
Coerced to KillEnchantment – AuraThree generic, one blue, one black manaUncommonEnchant creature. You control enchanted creature. Enchanted creature has power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Curious CadaverCreature – Zombie DetectiveTwo generic, one blue, one blackUncommonFlying. When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.
Drag the CanalInstantOne blue, one black manaRareCreate a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate.
Etrata, Deadly FugitiveLegendary Creature – Vampire AssassinOne generic, one blue, one black manaMythic RareDeathtouch. Face-down creatures you control have ‘Two generic, one blue, one black mana: Turn this creature face up. If you can’t, exile it, then you may cast the exiled card without paying its mana cost.’ Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player’s library.
Faerie SnoopCreature – Faerie DetectiveOne generic, one blue, one black manaCommonFlying. Disguise one generic, two blue/black hybrid mana. When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Lazav, Wearer of FacesLegendary Creature – Shapeshifter DetectiveOne blue, one blackRareWhenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
Blood Spatter AnalysisEnchantmentOne black, one red manaRareWhen Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Deadly ComplicationSorceryOne generic, one black, one redUncommonChoose one or both — Destroy target creature. Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Judith, Carnage ConnoisseurLegendary Creature – Human ShamanThree generic, one black, one redRareWhenever you cast an instant or sorcery spell, choose one — That spell gains deathtouch and lifelink. Create a 2/2 red Imp creature token with ‘When this creature dies, it deals 2 damage to each opponent’.
Rakdos, Patron of ChaosLegendary Creature – DemonFour generic, one black, one redMythic RareFlying, trample. At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don’t, you draw two cards.
Absolving LamassuCreature – Lamassu4 Generic, 1 WhiteUncommonFlying. When Absolving Lamassu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls.
Assemble the PlayersEnchantment1 Generic, 1 WhiteRareYou may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
DoppelgangSorceryX generic, X generic, X generic, one green, one blue manaRareFor each of X target permanents, create X tokens that are copies of that permanent.
Evidence ExaminerCreature – Merfolk DetectiveOne green, one blue manaUncommonAt the beginning of combat on your turn, you may collect evidence 4. Whenever you collect evidence, investigate.
Kellan, Inquisitive ProdigyLegendary Creature – Human Faerie DetectiveTwo generic, one green, one blueRareFlying, vigilance. Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
Repulsive MutationInstantX generic, one green, one blue instantUncommonPut X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Undercover CrocodelfCreature – Elf Crocodile DetectiveFour generic, one green, one blueCommonWhenever Undercover Crocodelf deals combat damage to a player, investigate. Disguise: three generic, two green/blue hybrid mana.
Vannifar, Evolved EnigmaLegendary Creature – Elf Ooze WizardTwo generic, one green, one blueMythic RareAt the beginning of combat on your turn, choose one — Cloak a card from your hand. Put a +1/+1 counter on each colorl
Voja, Jaws of the ConclaveLegendary Creature – WolfTwo generic, one red, one green, one whiteMythic RareVigilance, trample, ward: three generic. Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
Push // PullSorceryOne generic, one white/black hybrid for Push, Four generic, two black/red hybrid for PullUncommonPush: Destroy target tapped creature. Pull: Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Hustle // BustleInstant/SorceryOne blue/red hybrid for Hustle, Four generic, two red/green hybrid for BustleUncommonHustle: Target creature attacks or blocks this turn if able. Bustle: Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Cease//DesistInstant/SorceryOne generic, one black/green hybrid for Cease, Four generic, two green/white for DesistUncommonCease: Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. Desist: Destroy all artifacts and enchantments.
Fuss // BotherInstant/SorceryTwo generic, one red/white hybrid for Fuss, Four generic, two white/blue hybrid for BotherUncommonFuss: Put a +1/+1 counter on each attacking creature you control. Bother: Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
Flotsam//JetsamInstant/SorceryOne generic, one green/blue hybrid for Flotsam, Four generic, two blue/black hybrid for JetsamUncommonFlotsam: Mill three cards. Investigate. Jetsam: Each opponent mills three cards, then you may cast a spell from each opponent’s graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Leyline of the GuildpactEnchantmentOne green/white, one green/blue, one black/green, one red/greenRareIf Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Niv-Mizzet, GuildpactLegendary Creature – Dragon AvatarOne white, one blue, one black, one red, one greenRareFlying, hexproof from multicolored. Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanent you control that are exactly two colors.

Colorless cards in Murder at Karlov Manor

Card NameCard TypeCostRarityDescription
Case of the Shattered PactEnchantment – CaseTwo generic manaUncommonWhen this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve – There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved – At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
CryptexArtifactTwo generic manaRareTap, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.
Gravestone StriderArtifact Creature – GolemTwo generic manaCommonOne generic: Add one mana of any color. Active only once each turn. Two generic, exile Gravestone Strider from your graveyard: Exile target card from a graveyard.
Lumbering LaundryArtifact Creature – GolemFive generic manaUncommonTwo generic: Until end of turn, you may look at face-down creatures you don’t control anytime. Disguise five generic (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
Magnetic SnufflerArtifact Creature – ConstructFive generic manaUncommonWhen Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
Magnifying GlassArtifactThree generic manaCommonTap: Add one colorless mana. Four generic, Tap: Investigate. (Create a Clue token. It’s an artifact with ‘2, Sacrifice this artifact: Draw a card.’)
Sanitation AutomatonArtifact Creature – ConstructTwo generic manaCommonWhen Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Thinking CapArtifact – EquipmentOne generic manaCommonEquipped creature gets +1/+2. Equip Detective: one generic. Equip: Three generic. (Three generic: Attach to target creature you control. Equip only as a sorcery.)
Branch of Vitu-GhaziLandN/AUncommonTap: Add one colorless mana. Disguise 3 (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don’t lose this mana as steps and phases end.
Commercial DistrictLand – Mountain ForestN/ARare(Tap: Add one red mana or one green mana.) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Elegant ParlorLand – Mountain PlainsN/ARare(Tap: Add one red mana or one white mana.) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Escape TunnelLandN/ACommonTap, Sacrifice Escape Tunnel: Search your library for a basic land card, put it into the battlefield tapped, then shuffle. Tap, Sacrifice Escape Tunnel: Target creature with power 2 or less can’t be blocked this turn.
Hedge MazeLand – Forest IslandN/ARareHedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1.
Lush PorticoLand – Forest PlainsN/ARareLush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1.
Meticulous ArchiveLand – Plains IslandN/ARareMeticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1.
Public ThoroughfareLandN/ACommonPublic Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. Tap: Add one mana of any color.
Raucous TheaterLand – Swamp MountainN/ARareRaucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1.
Scene of the CrimeArtifact Land – ClueN/AUncommonScene of the Crime enters the battlefield tapped. Tap: Add one colorless mana. Tap, Tap an untapped creature you control: Add one mana of any color. Two generic, Sacrifice Scene of the Crime: Draw a card.
Shadowy BackstreetLand – Plains SwampN/ARare(Tap: Add one white or one black.) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Thundering FallsLand – Island MountainN/ARare(Tap: Add one blue or one red.) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Undercity SewersLand – Island SwampN/ARare(Tap: Add one blue or one black.) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Underground MortuaryLand – Swamp ForestN/ARare(Tap: Add one black or one green) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Special Guest cards in Murder at Karlov Manor

Card NameCard TypeCostRarityDescription
Ghostly PrisonEnchantmentTwo generic, one whiteMythic RareCreatures can’t attack you unless their controller pays two generic for each creature they control that’s attacking you.
FabricateSorceryTwo generic, one blueMythic RareSearch your library for an artifact card, reveal it, put it into your hand, then shuffle.
Show and TellSorceryTwo generic, one blueMythic RareEach Player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Tragic SlipInstantOne blackMythic RareTarget creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
VictimizeSorceryTwo generic, one blackMythic RareChoose two target creatures in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
GambleSorceryOne redMythic RareSearch your library for a card, put that card into your hand, discard a card at random, then shuffle.
Crashing FootfallsSorceryZero mana (green)Mythic RareSuspend 4 – One green (Rather than cast this card from your hand, pay one green and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. Then the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
Tireless TrackerCreatureTwo generic, one greenMythic RareMythic Rare Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”)
Drown in the LochInstantOne blue, one blackMythic RareChoose one — Counter target spell with mana value less than or equal to the number of cards in its controller’s graveyard. Destroy target creature with mana value less than or equal to the number of cards in its controller’s graveyard.
Field of the DeadLandN/AMythic RareField of the Dead enters the battlefield tapped. Tap: Add one colorless mana. Whenever Field or the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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