This is the card list so far of MTG’s latest set, Murder at Karlov Manor. The release date for Karlov Manor is coming on February 9th, and this is your chance to get to know each and every one of the cards so far.
Magic: The Gathering Murder at Karlov Manor Spoilers
A few spoilers from the Murder at Karlov Manor set, though you’ll be able to find the rest on the official Magic website.
White cards in Murder at Karlov Manor
Card Name | Card Type | Cost | Rarity | Description |
---|---|---|---|---|
Absolving Lamassu | Creature – Lamassu | 4 Generic, 1 White | Uncommon | Flying. When Absolving Lamassu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls. |
Assemble the Players | Enchantment | 1 Generic, 1 White | Rare | You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library. |
Aurelia’s Vindicator | Creature – Angel | 2 Generic, 2 White | Mythic Rare | Flying, lifelink, ward two generic mana. Disguise X generic, three generic, one white mana. When Aurelia’s Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia’s Vindicator leaves the battlefield, return the exiled cards to their owners’ hands. |
Auspicious Arrival | Instant | 1 Generic, 1 White | Common | Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) |
Call a Surprise Witness | Sorcery | 1 Generic, 1 White | Uncommon | Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It’s a Spirit in addition to its other types. |
Case File Auditor | Creature – Human Detective | 2 Generic, 1 White | Uncommon | When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
Case of the Gateway Express | Enchantment – Case | 1 Generic, 1 White | Uncommon | When this Case enters the battlefield, choose target creature you don’t control. Each creature you control deals 1 damage to that creature. To solve – Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved – Creatures you control get +1/+0. |
Case of the Pilfered Proof | Enchantment – Case | 1 Generic, 1 White | Uncommon | Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve – You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved – If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. |
Case of the Uneaten Feast | Enchantment – Case | 1 White | Uncommon | Whenever a creature enters the battlefield under your control, you gain 1 life. To solve – You’ve gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved – Sacrifice this Case: creature cards in your graveyard gain “You may cast this card form your graveyard” until end of turn. |
Defenestrated Phantom | Creature – Spirit | 4 Generic, 2 White | Common | Flying. Disguise Four generic, one white mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) |
Delney, Streetwise Lookout | Legendary Creature – Human Scout | 2 Generic, 1 White | Mythic Rare | Creatures you control with power 2 or less can’t be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. |
Doorkeeper Thrull | Creature – Thrull | 1 Generic, 1 White | Rare | Flash, Flying. Artifacts and creatures entering the battlefield don’t cause abilities to trigger. |
Due Diligence | Enchantment – Aura | 2 Generic, 1 White | Common | Enchant creature. When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
Essence of Antiquity | Artifact Creature – Golem | 3 Generic, 2 White | Uncommon | Disguise two generic, one white mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. |
Forum Familiar | Creature – Cat | 1 White | Uncommon | Disguise one generic, one white (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) When Forum Familiar is turned face up, return another target permanent you control to its owner’s hand and put a +1/+1 counter on Forum Familiar. |
Griffnaut Tracker | Creature – Human Detective | 3 Generic, 1 White | Common | Flying. When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. |
Haazda Vigilante | Creature – Giant Soldier | 4 Generic, 1 White | Common | Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. |
Inside Source | Creature – Human Citizen | 2 Generic, 1 White | Common | When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. Three generic, tap: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. |
Karlov Watchdog | Creature – Dog | 3 Generic, 1 White | Uncommon | Vigilance. Permanents your opponent can’t be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. |
Krovod Haunch | Artifact – Food Equipment | 1 White | Uncommon | Equipped creature gets +2/+0. Two generic, tap, Sacrifice Korvod Haunch: you gain three life. When Krovod Haunch is put into a graveyard from the battlefield, you may pay one generic, one white. If you do, create two 1/1 white Dog creature tokens. Equip two generic. |
Makeshift Binding | Enchantment | 2 Generic, 1 White | Common | When Makeshift Binding enters the battlefield, exile target creature an opponent control until Makeshift Binding leaves the battlefield. You gain two life. |
Make Your Move | Instant | 2 Generic, 1 White | Common | Destroy target artifact, enchantment, or creature with power four or greater. |
Marketwatch Phantom | Creature – Spirit Detective | 1 Generic, 1 White | Common | When another creature with power two or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. |
Museum Nightwatch | Creature – Centaur Soldier | 3 Generic, 1 White | Common | When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise one generic, one white (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) |
Neighborhood Guardian | Creature – Unicorn | 1 Generic, 1 White | Uncommon | Whenever another creature with power two or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. |
Not On My Watch | Instant | 1 Generic, 1 White | Uncommon | Exile target attacking creature. |
Novice Inspector | Creature – Human Detective | 1 White | Common | When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”) |
No Witnesses | Sorcery | 2 Generic, 2 White | Rare | Each player who controls the most creatures investigates. Then destroy all creatures. |
On the Job | Instant | 2 Generic, 2 White | Common | Creatures you control get +2/+1 until end of turn. Investigate. |
Perimeter Enforcer | Creature – Human Detective | 1 Generic, 1 White | Uncommon | Flying, lifelink. Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. |
Sanctuary Wall | Artifact Creature – Wall | 1 Generic, 1 White | Uncommon | Defender. Two generic, one white, Tap: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
Seasoned Consultant | Creature – Human Detective | 1 Generic, 1 White | Common | Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. |
Tenth District Hero | Creature – Human | 1 Generic, 1 White | Rare | One generic, one white, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. Two generic, one white, Collect Evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains “Other creatures you control have indestructible.” |
Unyielding Gatekeeper | Creature – Elephant Cleric | 1 Generic, 1 White | Rare | Disguise: one generic, one white (You may cast this card face down for three generic as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. |
Wojek Investigator | Creature – Angel Detective | 2 Generic, 1 White | Rare | Flying, vigilance. At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”) |
Wrench | Artifact – Clue Equipment | 1 White | Uncommon | Equipped creature gets +1/+1 and has vigilance and “three generic, Tap: Tap target creature.” Two generic, Sacrifice Wrench: Draw a card. Equip: two generic. |
Blue cards in Murder at Karlov Manor
Card Name | Card Type | Cost | Rarity | Description |
---|---|---|---|---|
Agency Outfitter | Creature – Sphinx Detective | 4 Generic, 2 Blue | Uncommon | Flying. When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. |
Behind the Mask | Instant | 1 Blue | Common | As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. |
Benthic Criminologists | Creature – Merfolk Wizard | 4 Generic, 1 Blue | Common | Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. |
Bubble Smuggler | Creature – Octopus Fish | 1 Generic, 1 Blue | Common | Disguise five generic, one blue mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) As Bubble Smuggler is turned face up, put four +1/+1 counters on it. |
Burden of Proof | Enchantment – Aura | 1 Generic, 1 Blue | Uncommon | Flash. Enchant creature. Enchanted creature gets +2/+2 as long as it’s a Detective you control. Otherwise, it has base power and toughness 1/1 and can’t block Detectives. |
Candlestick | Artifact – Clue Equipment | 1 Blue | Uncommon | Equipped creature gets +1/+1 and has “Whenever this creature attacks, surveil 2.” (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Two generic mana, Sacrifice Candlestick: Draw a card. Equip two generic mana. |
Case of the Filched Falcon | Enchantment – Case | 1 Blue | Uncommon | When this Case enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) To solve – You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved – Two generic, one blue mana, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. |
Case of the Ransacked Lab | Enchantment – Case | 2 Generic, 1 Blue | Rare | Instant and sorcery spells you cast cost one generic mana less to cast. To solve – You’ve cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved – Whenever you cast an instant or sorcery spell, draw a card. |
Cold Case Cracker | Creature – Spirit Detective | 3 Generic, 1 Blue | Common | Flying. When Cold Case Cracker dies, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) |
Conspiracy Unraveler | Creature – Sphinx Detective | 5 Generic, 2 Blue | Mythic Rare | Flying. You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) |
Coveted Falcon | Artifact Creature – Bird | 1 Generic, 2 Blue | Rare | Flying. Whenever Coveted Falcon attacks, gain control of target permanent you own but don’t control. Disguise one generic, one blue mana. When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. |
Crimestopper Sprite | Creature – Faerie Detective | 2 Generic, 1 Blue | Common | As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying. When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
Cryptic Coat | Artifact – Equipment | 2 Generic, 1 Blue | Rare | When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic mana. Turn it face up any time for its mana cost if it’s a creature card.) Equipped creature gets +1/+0 and can’t be blocked. One generic, one blue mana: Return Cryptic Coat to its owner’s hand. |
Curious Inquiry | Enchantment – Aura | 1 Blue | Uncommon | Enchant creature. Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) |
Deduce | Instant | 1 Generic, 1 Blue | Common | Draw a card. Investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”) |
Dramatic Accusation | Enchantment – Aura | 2 Generic, 1 Blue | Common | Enchant creature. When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. Two blue mana: Shuffle enchanted creature into its owner’s library. |
Eliminate the Impossible | Instant | 1 Generic, 1 Blue | Uncommon | Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they’re no longer suspected. (To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) |
Exit Specialist | Creature – Human Detective | 1 Generic, 1 Blue | Uncommon | Exit Specialist can’t be blocked by creatures with power 3 or greater. Disguise one generic, one blue mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner’s hand. |
Fae Flight | Enchantment – Aura | 1 Generic, 1 Blue | Uncommon | Flash. Enchant creature. When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
Forensic Gadgeteer | Creature – Vedalken Artificer Detective | 2 Generic, 1 Blue | Rare | Whenever you cast an artifact spell, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) Activated abilities of artifacts you control cost one generic mana less to activate. This effect can’t reduce the mana in that cost to less than one mana. |
Forensic Researcher | Creature – Merfolk Detective | 2 Generic, 1 Blue | Uncommon | Tap: Untap another target permanent you control. Tap, Collect evidence 3: Tap target creature you don’t control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) |
Furtive Courier | Creature – Merfolk Advisor | 2 Generic, 1 Blue | Uncommon | Furtive Courier can’t be blocked as long as you’ve sacrificed an artifact this turn. When Furtive Courier attacks, draw a card, then discard a card. |
Hotshot Investigators | Creature – Vedalken Detective | 5 Generic, 1 Blue | Common | When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner’s hand. If you controlled it, investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”) |
Intrude on the Mind | Instant | 3 Generic, 2 Blue | Mythic Rare | Reveal the top five cards of your library and separate them into two piles. An opponent choose one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. |
Jaded Analyst | Creature – Human Detective | 1 Generic, 1 Blue | Common | Defender. Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. |
Living Conundrum | Creature – Elemental | 4 Generic, 1 Blue | Uncommon | Hexproof. If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. |
Lost in the Maze | Enchantment | X Generic, 2 Blue | Rare | Flash. When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don’t control. Tapped creatures you control have hexproof. |
Mistway Spy | Creature – Merfolk Detective | 1 Blue | Uncommon | Flying. Disguise one generic, one blue (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. |
Out Cold | Instant | 3 Generic, 1 Blue | Common | This spell can’t be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of then. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
Proft’s Eidetic Memory | Legendary Enchantment | 1 Generic, 1 Blue | Rare | When Proft’s Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you’ve drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you’ve drawn this turn minus one. |
Projektor Inspector | Creature – Human Detective | 2 Generic, 1 Blue | Common | Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. |
Reasonable Doubt | Instant | 1 Generic, 1 Blue | Common | Counter target spell unless its controller pays two generic. Suspect up to one target creature. (A suspected creature has menace and can’t block.) |
Reenact the Crime | Instant | 1 Generic, 3 Blue | Rare | Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. |
Steamcore Scholar | Creature – Weird Detective | 2 Generic, 1 Blue | Rare | Flying, vigilance. When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. |
Sudden Setback | Instant | 2 Generic, 2 Blue | Uncommon | The owner of target spell or nonland permanent puts it on the top or bottom of their library. |
Surveillance Monitor | Creature – Vedalken Detective | 3 Generic, 1 Blue | Uncommon | When Suriveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. |
Unauthorized Exit | Instant | 1 Generic, 1 Blue | Common | Return target nonland permanent to its owner’s hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Black cards in Murder at Karlov Manor
Card Name | Card Type | Cost | Rarity | Description |
---|---|---|---|---|
Agency Coroner | Creature – Ogre Cleric | 4 Generic, 1 Black | Common | Two generic, one black mana, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. |
Alley Assailant | Creature – Vampire Rogue | 2 Generic, 1 Black | Common | Alley Assailant enters the battlefield tapped. Disguise four generic, two black mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. |
Barbed Servitor | Artifact Creature – Construct | 3 Generic, 1 Black | Rare | Indestructible. When Barbed Servitor enters the battlefield, suspect it. (It has menace and can’t block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life. |
Basilica Stalker | Creature – Vampire Detective | 5 Generic, 1 Black | Common | Flying. Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise Four generic, one black mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) |
Case of the Gorgon’s Kiss | Enchantment – Case | 1 Black | Uncommon | When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve – Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved – This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. |
Case of the Stashed Skeleton | Enchantment – Case | 1 Generic, 1 Black | Rare | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can’t block.) To solve – You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved – One generic, one black mana, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
Cerebral Confiscation | Sorcery | 2 Generic, 1 Black | Common | Choose one – Target opponent discards two cards. Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
Clandestine Meddler | Creature – Vampire Rogue | 2 Generic, 1 Black | Uncommon | When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can’t block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Deadly Cover-Up | Sorcery | 3 Generic, 2 Black | Rare | As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent’s graveyard. Then search its owner’s graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. |
Extract a Confession | Sorcery | 1 Generic, 1 Black | Common | As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. |
Festerleech | Creature – Zombie Leech | 1 Black | Uncommon | Whenever Festerleech deals combat damage to a player, you mill two cards. One generic, one black mana: Festerleech gets +2/+2 until end of turn. Activate only once each turn. |
Homicide Investigator | Creature – Human Detective | 1 Generic, 1 Black | Rare | Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.”) |
Hunted Bonebrute | Creature – Skeleton Beast | 2 Generic, 1 Black | Rare | Menace. When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Huntend Bonebrute dies, each opponent loses three life. Disguise: one generic, one black |
Illicit Masquerade | Enchantment | 3 Generic, 1 Black | Rare | Flash. When Illicit Masquerade enters the battlefield, put an imposter counter on each creature you control. Whenever a creature you control wth an imposter counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
It Doesn’t Add Up | Instant | 3 Generic, 2 Black | Uncommon | Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can’t block.) |
Lead Pipe | Artifact – Clue Equipment | 1 Black | Uncommon | Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. Two generic, Sacrifice Lead Pipe: Draw a card. Equip: two generic |
Leering Onlooker | Creature – Vampire | 1 Generic, 1 Black | Uncommon | Flying. Two generic, two black, exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. |
Long Goodbye | Instant | 1 Generic, 1 Black | Uncommon | This spell can’t be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less. |
Macabre Reconstruction | Sorcery | 3 Generic, 1 Black | Common | This spell costs two generic less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand. |
Massacre Girl, Known Killer | Legendary Creature – Human Assassin | 2 Generic, 2 Black | Mythic Rare | Menace. Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. |
Murder | Instant | 1 Generic, 2 Black | Common | Destroy target creature. |
Nightdrinker Moroii | Creature – Vampire | 3 Generic, 1 Black | Uncommon | Flying. When Nightdrinker Moroii enters the battlefield, you lose three life. Disguise two black (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) |
Outrageous Robbery | Instant | X Generic, 2 Black | Rare | Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. |
Persuasive Interrogators | Creature – Gorgon Detective | 4 Generic, 2 Black | Uncommon | When Persuasive Interrogators enters the battlefield, Investigate. Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) |
Polygraph Orb | Artifact | 4 Generic, 1 Black | Uncommon | When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose two life. Two generic, tap, Collect evidence three: Each opponent loses three life unless they discard a card or sacrifice a creature. (To collect evidence three, exile cards with total mana value three or greater from your graveyard.) |
Presumed Dead | Instant | 1 Generic, 1 Black | Uncommon | Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield under its owner’s control and suspect it.” (A suspected creature has menace and can’t block.) |
Repeat Offender | Creature – Human Assassin | 1 Generic, 1 Black | Common | Two generic, one black: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can’t block.) |
Rot Farm Mortipede | Creature – Insect | 3 Generic, 1 Blue | Common | Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. |
Slice From The Shadows | Instant | X Generic, 1 Black | Common | This spell can’t be countered. Target creature gets -X/-X until end of turn. |
Slimy Dualleech | Creature – Leech | 3 Generic, 1 Black | Uncommon | At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. |
Snarling Gorehound | Creature – Dog | 1 Black | Common | Menace. Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Soul Enervation | Enchantment | 3 Generic, 1 Black | Uncommon | Flash. When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
Toxin Analysis | Instant | 1 Black | Common | Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.”) |
Undercity Eliminator | Creature – Gorgon Assassin | 3 Generic, 2 Black | Uncommon | When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. |
Unscrupulous Agent | Creature – Elf Detective | 1 Generic, 1 Black | Common | When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. |
Vein Ripper | Creature – Vampire Assassin | 3 Generic, 3 Black | Mythic Rare | Flying. Ward: Sacrifice a creature. Whenever a creature dies, target opponent loses two life and you gain two life. |
Red cards in Murder at Karlov Manor
Card Name | Card Type | Cost | Rarity | Description |
---|---|---|---|---|
Anzrag’s Rampage | Sorcery | 3 Generic, 2 Red | Rare | Destroy all artifacts you don’t control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. |
Bolrac-Clan Basher | Creature – Cyclops Warrior | 4 Generic, 2 Red | Uncommon | Double strike, trample. Disguise three generic, two red mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) |
Case of the Burning Masks | Enchantment – Case | 1 Generic, 2 Red | Uncommon | When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve – Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved – Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. |
Case of the Crimson Pulse | Enchantment – Case | 2 Generic, 1 Red | Rare | When this Case enters the battlefield, discard a card, then draw two cards. To solve – You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved – At the beginning of your upkeep, discard your hand, then draw two cards. |
Caught Red-Handed | Instant | 4 Generic, 1 Red | Uncommon | This spell can’t be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can’t block.) |
Concealed Weapon | Artifact – Equipment | 1 Generic, 1 Red | Uncommon | Equipped creature gets +3/+0. Disguise two generic, one red mana. (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip one generic, one red mana. |
Connecting the Dots | Enchantment | 1 Generic, 1 Red | Rare | Whenever a creature you control attacks, exile the top card of your library face down. (You can’t look at it.) One generic, one red mana, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners’ hands. |
Convenient Target | Enchantment – Aura | 1 Red | Uncommon | Enchant creature. When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can’t block.) Enchanted creature gets +1/+1. Two generic, one red mana: Return Convenient Target from your graveyard to your hand. |
Cornered Crook | Creature – Viashino Warrior | 4 Generic, 1 Red | Uncommon | When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. |
Crime Novelist | Creature – Goblin Bard | 2 Generic, 1 Red | Uncommon | Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add one red mana. |
Demand Answers | Instant | 1 Generic, 1 Red | Common | As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. |
Expedited Inheritance | Enchantment | 2 Red | Mythic Rare | Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. |
Expose the Culprit | Instant | 1 Generic, 1 Red | Uncommon | Choose one or both – Turn target face-down creature face up. Exile any number of face-up creatures with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic mana. Turn it face up any time for its mana cost if it’s a creature card.) |
Felonious Rage | Instant | 1 Red | Common | Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. |
Frantic Scapegoat | Creature – Goat | 1 Red | Uncommon | Haste. When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can’t block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. |
Fugitive Codebreaker | Creature – Goblin Rogue | 1 Generic, 1 Red | Rare | Prowess, haste. Disguise five generic, one red. This cost is reduced by one generic for each instant and sorcery card in your graveyard. (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. |
Galvanize | Instant | 1 Generic, 1 Red | Common | Galvanize deals three damage to target creature. If you’ve drawn two or more cards this turn, Galvanize deals five damage to that creature instead. |
Gearbane Orangutan | Creature – Ape | 2 Generic, 1 Red | Common | Reach. When Gearbane Orangutan enters the battlefield, choose one – Destroy up to one target artifact. Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. |
Goblin Maskmater | Creature – Goblin Citizen | 1 Red | Common | Whenever Goblin Maskmaker attacks, face-down spells you cast this turn costs one generic less to cast. |
Harried Dronesmith | Creature – Human Artificer | 3 Generic, 1 Red | Uncommon | At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. |
Incinerator of the Guilty | Creature – Dragon | 4 Generic, 2 Red | Mythic Rare | Flying, trample. Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) |
Innocent Bystander | Creature – Goblin Citizen | 1 Generic, 1 Red | Common | Whenever Innocent Bystander is dealt three or more damage, investigate. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.”) |
Knife | Artifact – Clue Equipment | 1 Red | Uncommon | As long as it’s your turn, equipped creature gets +1/+0 and has first strike. Two generic, sacrifice Knife: Draw a card. Equip two generic. |
Krenko, Baron of Tin Street | Legendary Creature – Goblin | 2 Generic, 1 Red | Rare | Haste. Tap, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay one red mana. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. |
Krenko’s Buzzcrusher | Artifact Creature – Insect Thopter | 2 Generic, 2 Red | Red | Flying, trample. When Krenko’s Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
Lamplight Phoenix | Creature – Phoenix | 1 Generic, 2 Red | Rare | Flying. When Lamplight Phoenix dies, you may exile it and collect evidence four. If you do, return Lamplight Phoenix to the battlefield tapped. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.”) |
Offender at Large | Creature – Giant Rogue | 4 Generic, 1 Red | Common | Disguise four generic, one red (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. |
Person of Interest | Creature – Human Rogue | 3 Generic, 1 Red | Common | When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can’t block.) |
Pyrotechnic Performer | Creature – Vishino Assassin | 1 Generic, 1 Red | Rare | Disguise one red (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. |
Reckless Detective | Creature – Devil Detective | 1 Generic, 1 Red | Uncommon | Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. |
Red Herring | Artifact Creature – Clue Fish | 1 Generic, 1 Red | Common | Haste. Red Herring attacks each combat if able. Two generic, sacrifice Red Herring: Draw a card. |
Rubblebelt Braggart | Creature – Viashino Warrior | 4 Generic, 1 Red | Common | When Rubblebelt Braggart attacks, if it’s not suspected, you may suspect it. (A suspected creature has menace and can’t block.) |
Shock | Instant | 1 Red | Common | Shock deals 2 damage to any target. |
Suspicious Detonation | Sorcery | 4 Generic, 1 Red | Common | This spell costs three generic less to cast if you sacrificed an artifact this turn. This spell can’t be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature. |
The Chase Is On | Instant | 2 Generic, 1 Red | Common | Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.”) |
Torch the Witness | Sorcery | X Generic, 1 Red | Uncommon | Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.”) |
Vengeful Tracker | Creature – Human Detective | 1 Generic, 1 Red | Uncommon | Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. |
Green cards in Murder at Karlov Manor
Card Name | Card Type | Cost | Rarity | Description |
---|---|---|---|---|
Aftermath Analyst | Creature – Elf Detective | One generic, one green | Uncommon | When Aftermath Analyst enters the battlefield, mill three cards. Three generic, one green mana, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. |
Airtight Alibi | Enchantment – Aura | Two generic, one green | Common | Flash. Enchant creature. When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected. Enchanted creature gets +2/+2 and can’t become suspected. |
A Killer Among Us | Enchantment | Four generic, one green | Uncommon | When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, Reveal the chosen type, apply effect accordingly. |
Analyze the Pollen | Sorcery | One green | Rare | As an additional cost to cast this spell, you may collect evidence 8. Search your library for a basic land card. If evidence was collected, instead search for a creature or land card. Reveal it, put it into your hand, then shuffle. |
Archdruid’s Charm | Instant | Three green | Rare | Choose one: Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it’s a land card, otherwise put it into your hand. Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control. |
Audience with Trostani | Sorcery | Two generic, one green | Rare | Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. |
Axebane Ferox | Creature – Beast | Two generic, two green | Rare | Deathtouch, haste. Ward – Collect evidence 4. |
Bite Down on Crime | Sorcery | Three generic, one green | Common | As an additional cost to cast this spell, you may collect evidence 6. Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don’t control. |
Case of the Locked Hothouse | Enchantment – Case | Three generic, one green | Rare | You may play an additional land on each of your turns. To solve: You control seven or more lands. Solved: You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
Case of the Trampled Garden | Enchantment – Case | Two generic, one green | Uncommon | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve: Creatures you control have total power 8 or greater. Solved: Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
Chalk Outline | Enchantment | Three generic, one green | Uncommon | Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. |
Culvert Ambusher | Creature – Wurm Horror | Three generic, two green | Uncommon | When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise four generic, one green mana. |
Fanatical Strength | Instant | One generic, one green | Common | Target creature gets +3/+3 and gains trample until end of turn. |
Flourishing Bloom-Kin | Creature – Plant Elemental | One generic, one green | Uncommon | Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise four generic, one green mana. When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards, put one onto the battlefield tapped, and the other into your hand. |
Get A Leg Up | Instant | One green | Uncommon | Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. |
Glint Weaver | Creature – Spider | Five generic, two green | Uncommon | Reach. When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. |
Greenbelt Radical | Creature – Centaur Citizen | Three generic, one green | Uncommon | Disguise five generic, two green. When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. |
Hard-Hitting Questions | Sorcery | One green | Uncommon | Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control. |
Hedge Whisperer | Creature – Elf Druid Detective | One green | Uncommon | You may choose not to untap Hedge Whisperer during your untap step. Three generic, one green, tap, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It’s still a land. Activate only as a sorcery. |
Hide in Plain Sight | Sorcery | Three generic, one green | Rare | Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. |
Loxodon Eavesdropper | Creature – Elephant Detective | Three generic, one green | Common | When Loxodon Eavesdropper enters the battlefield, investigate. Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. |
Nervous Gardener | Creature – Dryad | One generic, one green | Common | Disguise one green. When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. |
Pick Your Poison | Sorcery | One green | Common | Choose one: Each opponent sacrifices an artifact, an enchantment, or a creature with flying. |
Pompous Gadabout | Creature – Human Citizen | Two generic, one green | Uncommon | Pompous Gadabout has hexproof as long as it’s your turn. It can’t be blocked by creatures that don’t have a name. |
Rope | Artifact – Clue Equipment | One green | Uncommon | Equipped creature gets +1/+2, has reach, and can’t be blocked by more than one creature. Two generic, Sacrifice Rope: Draw a card. |
Rubblebelt Maverick | Creature – Human Detective | One green | Common | When Rubblebelt Maverick enters the battlefield, surveil 2. One green, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. |
Sample Collector | Creature – Troll Detective | Two generic, one green | Uncommon | Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. |
Sharp-Eyed Rookie | Creature – Human Detective | One generic, one green | Rare | Whenever a creature enters the battlefield under your control, if its power or toughness is greater than Sharp-Eyed Rookie’s, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. |
Slime Against Humanity | Sorcery | Two generic, one green | Common | Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
The Pride Of Hull Clade | Creature – Crocodile Elk Turtle | 10 generic, one green | Mythic Rare | This spell costs X less to cast, where X is the total toughness of creatures you control. Defender. Two generic, two blue: Target creature you control gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw cards equal to its toughness, and can attack as though it didn’t have defender.” |
Topiary Panther | Creature – Plant Cat | Four generic, two green | Common | Trample. Basic landcycling: one generic, one green. |
They Went This Way | Sorcery | Two generic, one green | Common | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. |
Tunnel Tipster | Creature – Mole Scout | One generic, one green | Common | At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. Tap: Add one green mana. |
Undergrowth Recon | Enchantment | One generic, two green | Mythic Rare | At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. |
Vengeful Creeper | Creature – Plant Elemental | Four generic, one green | Common | Disguise: three generic, one green. |
Vitu-Ghazi Inspector | Creature – Elf Detective | One generic, one green | Common | As an additional cost to cast this spell, you may collect evidence 6. Reach. When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain two life. |
Multicolor cards in Murder at Karlov Manor
Card Name | Card Type | Cost | Rarity | Description |
---|---|---|---|---|
Alquist Proft, Master Sleuth | Legendary Creature – Human Detective | One generic, one white, one blue | Mythic Rare | Vigilance. When Alquist Proft, Master Sleuth enters the battlefield, investigate. X generic, one white, two blue, Tap, Sacrifice a Clue: You draw X cards and gain X life. |
Ezrim, Agency Chief | Legendary Creature – Archon Detective | One generic, two white, two blue mana | Rare | Flying. When Ezrim, Agency Chief enters the battlefield, investigate twice. One generic mana, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. |
Granite Witness | Artifact Creature – Gargoyle Detective | Two generic, one white, one blue | Common | Flying, vigilance. Disguise two white/blue hybrid. When Granite Witness is turned face up, you may tap or untap target creature. |
No More Lies | Instant | One white, one blue | Uncommon | Counter target spell unless its controller pays three generic. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. |
Officious Interrogation | Instant | One white, one blue | Rare | This spell costs one white, one blue more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. |
Private Eye | Creature – Homunculus Detective | One generic, one white, one blue | Uncommon | Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can’t be blocked this turn. |
Coerced to Kill | Enchantment – Aura | Three generic, one blue, one black mana | Uncommon | Enchant creature. You control enchanted creature. Enchanted creature has power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. |
Curious Cadaver | Creature – Zombie Detective | Two generic, one blue, one black | Uncommon | Flying. When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. |
Drag the Canal | Instant | One blue, one black mana | Rare | Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. |
Etrata, Deadly Fugitive | Legendary Creature – Vampire Assassin | One generic, one blue, one black mana | Mythic Rare | Deathtouch. Face-down creatures you control have ‘Two generic, one blue, one black mana: Turn this creature face up. If you can’t, exile it, then you may cast the exiled card without paying its mana cost.’ Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player’s library. |
Faerie Snoop | Creature – Faerie Detective | One generic, one blue, one black mana | Common | Flying. Disguise one generic, two blue/black hybrid mana. When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. |
Lazav, Wearer of Faces | Legendary Creature – Shapeshifter Detective | One blue, one black | Rare | Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. |
Blood Spatter Analysis | Enchantment | One black, one red mana | Rare | When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
Deadly Complication | Sorcery | One generic, one black, one red | Uncommon | Choose one or both — Destroy target creature. Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. |
Judith, Carnage Connoisseur | Legendary Creature – Human Shaman | Three generic, one black, one red | Rare | Whenever you cast an instant or sorcery spell, choose one — That spell gains deathtouch and lifelink. Create a 2/2 red Imp creature token with ‘When this creature dies, it deals 2 damage to each opponent’. |
Rakdos, Patron of Chaos | Legendary Creature – Demon | Four generic, one black, one red | Mythic Rare | Flying, trample. At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don’t, you draw two cards. |
Absolving Lamassu | Creature – Lamassu | 4 Generic, 1 White | Uncommon | Flying. When Absolving Lamassu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls. |
Assemble the Players | Enchantment | 1 Generic, 1 White | Rare | You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library. |
Doppelgang | Sorcery | X generic, X generic, X generic, one green, one blue mana | Rare | For each of X target permanents, create X tokens that are copies of that permanent. |
Evidence Examiner | Creature – Merfolk Detective | One green, one blue mana | Uncommon | At the beginning of combat on your turn, you may collect evidence 4. Whenever you collect evidence, investigate. |
Kellan, Inquisitive Prodigy | Legendary Creature – Human Faerie Detective | Two generic, one green, one blue | Rare | Flying, vigilance. Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. |
Repulsive Mutation | Instant | X generic, one green, one blue instant | Uncommon | Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. |
Undercover Crocodelf | Creature – Elf Crocodile Detective | Four generic, one green, one blue | Common | Whenever Undercover Crocodelf deals combat damage to a player, investigate. Disguise: three generic, two green/blue hybrid mana. |
Vannifar, Evolved Enigma | Legendary Creature – Elf Ooze Wizard | Two generic, one green, one blue | Mythic Rare | At the beginning of combat on your turn, choose one — Cloak a card from your hand. Put a +1/+1 counter on each colorl |
Voja, Jaws of the Conclave | Legendary Creature – Wolf | Two generic, one red, one green, one white | Mythic Rare | Vigilance, trample, ward: three generic. Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. |
Push // Pull | Sorcery | One generic, one white/black hybrid for Push, Four generic, two black/red hybrid for Pull | Uncommon | Push: Destroy target tapped creature. Pull: Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. |
Hustle // Bustle | Instant/Sorcery | One blue/red hybrid for Hustle, Four generic, two red/green hybrid for Bustle | Uncommon | Hustle: Target creature attacks or blocks this turn if able. Bustle: Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. |
Cease//Desist | Instant/Sorcery | One generic, one black/green hybrid for Cease, Four generic, two green/white for Desist | Uncommon | Cease: Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. Desist: Destroy all artifacts and enchantments. |
Fuss // Bother | Instant/Sorcery | Two generic, one red/white hybrid for Fuss, Four generic, two white/blue hybrid for Bother | Uncommon | Fuss: Put a +1/+1 counter on each attacking creature you control. Bother: Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. |
Flotsam//Jetsam | Instant/Sorcery | One generic, one green/blue hybrid for Flotsam, Four generic, two blue/black hybrid for Jetsam | Uncommon | Flotsam: Mill three cards. Investigate. Jetsam: Each opponent mills three cards, then you may cast a spell from each opponent’s graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. |
Leyline of the Guildpact | Enchantment | One green/white, one green/blue, one black/green, one red/green | Rare | If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types. |
Niv-Mizzet, Guildpact | Legendary Creature – Dragon Avatar | One white, one blue, one black, one red, one green | Rare | Flying, hexproof from multicolored. Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanent you control that are exactly two colors. |
Colorless cards in Murder at Karlov Manor
Card Name | Card Type | Cost | Rarity | Description |
---|---|---|---|---|
Case of the Shattered Pact | Enchantment – Case | Two generic mana | Uncommon | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve – There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved – At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
Cryptex | Artifact | Two generic mana | Rare | Tap, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. |
Gravestone Strider | Artifact Creature – Golem | Two generic mana | Common | One generic: Add one mana of any color. Active only once each turn. Two generic, exile Gravestone Strider from your graveyard: Exile target card from a graveyard. |
Lumbering Laundry | Artifact Creature – Golem | Five generic mana | Uncommon | Two generic: Until end of turn, you may look at face-down creatures you don’t control anytime. Disguise five generic (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) |
Magnetic Snuffler | Artifact Creature – Construct | Five generic mana | Uncommon | When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. |
Magnifying Glass | Artifact | Three generic mana | Common | Tap: Add one colorless mana. Four generic, Tap: Investigate. (Create a Clue token. It’s an artifact with ‘2, Sacrifice this artifact: Draw a card.’) |
Sanitation Automaton | Artifact Creature – Construct | Two generic mana | Common | When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Thinking Cap | Artifact – Equipment | One generic mana | Common | Equipped creature gets +1/+2. Equip Detective: one generic. Equip: Three generic. (Three generic: Attach to target creature you control. Equip only as a sorcery.) |
Branch of Vitu-Ghazi | Land | N/A | Uncommon | Tap: Add one colorless mana. Disguise 3 (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.) When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don’t lose this mana as steps and phases end. |
Commercial District | Land – Mountain Forest | N/A | Rare | (Tap: Add one red mana or one green mana.) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Elegant Parlor | Land – Mountain Plains | N/A | Rare | (Tap: Add one red mana or one white mana.) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Escape Tunnel | Land | N/A | Common | Tap, Sacrifice Escape Tunnel: Search your library for a basic land card, put it into the battlefield tapped, then shuffle. Tap, Sacrifice Escape Tunnel: Target creature with power 2 or less can’t be blocked this turn. |
Hedge Maze | Land – Forest Island | N/A | Rare | Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. |
Lush Portico | Land – Forest Plains | N/A | Rare | Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. |
Meticulous Archive | Land – Plains Island | N/A | Rare | Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. |
Public Thoroughfare | Land | N/A | Common | Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. Tap: Add one mana of any color. |
Raucous Theater | Land – Swamp Mountain | N/A | Rare | Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. |
Scene of the Crime | Artifact Land – Clue | N/A | Uncommon | Scene of the Crime enters the battlefield tapped. Tap: Add one colorless mana. Tap, Tap an untapped creature you control: Add one mana of any color. Two generic, Sacrifice Scene of the Crime: Draw a card. |
Shadowy Backstreet | Land – Plains Swamp | N/A | Rare | (Tap: Add one white or one black.) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Thundering Falls | Land – Island Mountain | N/A | Rare | (Tap: Add one blue or one red.) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Undercity Sewers | Land – Island Swamp | N/A | Rare | (Tap: Add one blue or one black.) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Underground Mortuary | Land – Swamp Forest | N/A | Rare | (Tap: Add one black or one green) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Special Guest cards in Murder at Karlov Manor
Card Name | Card Type | Cost | Rarity | Description |
---|---|---|---|---|
Ghostly Prison | Enchantment | Two generic, one white | Mythic Rare | Creatures can’t attack you unless their controller pays two generic for each creature they control that’s attacking you. |
Fabricate | Sorcery | Two generic, one blue | Mythic Rare | Search your library for an artifact card, reveal it, put it into your hand, then shuffle. |
Show and Tell | Sorcery | Two generic, one blue | Mythic Rare | Each Player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. |
Tragic Slip | Instant | One black | Mythic Rare | Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. |
Victimize | Sorcery | Two generic, one black | Mythic Rare | Choose two target creatures in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. |
Gamble | Sorcery | One red | Mythic Rare | Search your library for a card, put that card into your hand, discard a card at random, then shuffle. |
Crashing Footfalls | Sorcery | Zero mana (green) | Mythic Rare | Suspend 4 – One green (Rather than cast this card from your hand, pay one green and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. Then the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample. |
Tireless Tracker | Creature | Two generic, one green | Mythic Rare | Mythic Rare Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”) |
Drown in the Loch | Instant | One blue, one black | Mythic Rare | Choose one — Counter target spell with mana value less than or equal to the number of cards in its controller’s graveyard. Destroy target creature with mana value less than or equal to the number of cards in its controller’s graveyard. |
Field of the Dead | Land | N/A | Mythic Rare | Field of the Dead enters the battlefield tapped. Tap: Add one colorless mana. Whenever Field or the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |